Roomies

Simplifying shared living through structure and visibility

Role

Product Designer

Timeline

6 weeks

Team

3 person team

Skills

Product Design

.

Brand strategy

.

Tools

Figma

PROBLEM

Shared living relies on informal systems that break down

Roommates manage chores, communication, and expenses through texts or verbal agreements.

  • 64% rely on informal discussions

  • Chores and communication are the biggest pain points

This leads to miscommunication, uneven workloads, and avoided conflict.

OPPORTUNITY

Turning informal coordination into a structured system

Roommate dynamics don’t need more communication—they need better organization.

Create shared accountability

Make responsibilities visible and trackable

Clear communication

Replace scattered conversations with structured interactions

Simplify coordination

Bring chores, finances, and communication into one system


SOLUTION

A unified platform for managing chores, communication, and expenses

Roomies centralizes everyday tasks into one app:

  • Chore and task management

  • Group messaging

  • Expense tracking

  • Shared dashboard

  • Reward system

DESIGN APPROACH

Making responsibilities visible and easy to manage

  • Centralize shared living tasks

  • Reduce friction in coordination

  • Encourage accountability through visibility

  • Keep interactions simple and predictable

RESEARCH

Users don’t lack tools—they lack a system

  • Existing apps lack clarity and disrupt workflows

  • Users rely on multiple tools (texts, Venmo, notes)

  • Tasks are often unclear or forgotten

PROCESS

From fragmented workflows to a unified system

  • Identified key pain points through research

  • Defined core features and system structure

  • Designed and iterated on main flows

HIGH-FIDELITY MOCKUPS

Translating structure into a clear and engaging interface

Key features:

  • Dashboard overview of tasks and finances

  • Messaging system for communication

  • Finance tracking with visual breakdown

  • Task system with assignment and tracking

  • Reward system to encourage engagement

USER TESTING

Users valued structure but wanted simplicity

Testing revealed:

  • Navigation and flows were generally clear

  • Users appreciated combining features in one app

  • Some interactions needed simplification

  • Clarity of features improved usability

REFLECTION

Designing systems, not just features

This project reinforced the importance of designing for behavior, not just functionality.

I learned that many real-world problems aren’t caused by lack of tools, but by lack of structure. By introducing clarity, visibility, and shared accountability, design can reduce friction in everyday interactions.